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Mine imator character rig
Mine imator character rig






mine imator character rig

  • Radius - How far the bloom effect should bleed away from bright objects.
  • mine imator character rig

  • Threshold - How bright an object needs to be to get affected by bloom.
  • Offset - How far each color channel should be offset from its intended position.
  • Rotation - The direction in which each color channel should move when offset.
  • Color fringe - Offsets RGB color channels of objects affected by depth of field, similar to chromatic aberration.
  • Boost threshold - How bright an object needs to be to get affected by highlight boost.
  • Highlight boost - Applies a brightness effect to areas affected by depth of field.
  • Edge highlight - Controls how strong the edges of the 'circle of confusion' should be in comparison to the middle.
  • Anamorphic ratio - Adjusts the horizontal/vertical scale of the blurring effect.
  • Blur size - How intense the blur of the depth of field should be.
  • Fade size - The size of the transition between what is and is not affected by depth of field.
  • Focus range - The size of the area not affected by depth of field.
  • Higher values will allow for objects in the foreground to be blurred.

    mine imator character rig

    Depth - The distance from the camera that the area not affected by depth of field should be.Speed - How fast in any direction the camera should be shook.īlurs objects in the foreground and/or background.Strength - How far in any direction the camera should be able to be shook.Positional - Allows only for the camera to be randomly repositioned in space close to its center point.Rotational - Allows only for the camera to be randomly rotated around its center point.Look at rotation point - Whether editing the XY or Z rotation should automatically snap the camera to look towards its rotation point.Distance - How far away the camera should be from its rotation point.Gamma - Adjustment for the brightness and contrast of the image.Exposure - The amount of light that reaches the camera.Great for preserving the full range of highlights, shadows, and colors your creations may have. Academy (ACES) - An industry standard TMO, typically used for Movies, Photography, and more.Reinhard - One of the simplest and most common TMOs, very good at circumventing over-exposure.Blades - The number of aperture blades the camera should have.Ĭontrols how lighting affects the scene.Modifies other camera effects that use the Anamorphic ratio settings, simulating bokeh through the aperture of a camera. The extent of the observable world that the camera can display. The resolution of the camera's output in pixels. The properties of a camera can be adjusted through its keyframes, and can be given optional post-processing effects. See Tutorials/Controls for more information. Cameras are controlled similarly to the main work camera, with the main differences being that created cameras can be rolled, and cannot be reset to the default position.








    Mine imator character rig